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Alice is a video game, whose central axis is a metaphor around mental illness.

That is real? What do our eyes show us? What people tell us?

This is Alice’s story. Through her eyes and her struggle for survival we will discover a ruined and uninhabited universe, in which we must stay alive in an inhospitable environment and in which loneliness plays with our own mind.

On this journey, the protagonist of the game experiences various situations, where the user must face the survival of the protagonist based on her decisions.

The video game serves as a vehicle to face doubts, emotional instability and the struggle to maintain sanity in an environment where monsters simulate fears that push the protagonist to discover new areas of the world that are reflections of the inner state of her.

Alice is a way of understanding the fight against fears, monsters – real or not – and how to defeat them.

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