Alice is a video game whose central theme is a metaphor about mental illness.
What is real? What our eyes show us? What people tell us?
This is Alice’s story. Through her eyes and her struggle for survival, we discover a ruined, uninhabited universe in which we must stay alive in a hostile environment, one where loneliness plays with our own mind.
On this journey, the game’s protagonist faces a variety of situations, where the player must confront the protagonist’s survival based on the choices they make.
The video game serves as a vehicle for experiencing firsthand the doubts, emotional instability, and struggle to hold on to sanity in an environment where monsters embody fears that push the protagonist to discover new areas of a world that reflect her inner state.